![]() Katsuhiro Harada and Michael Murray recently sat down for an interview with German gaming site CerealKillerz (via TKNGMR), during which they expressed a desire to fine-tune Tekken 8’s already impressive lighting for even better visuals. However, the producers behind Tekken 8 still feel there is room for improvement in the game’s graphics. RELATED: Tekken 8 Confirms the Return of Two Fan-Favorite Fighters Tekken fans have also praised the game’s lighting, which enhances the drama during emotionally charged showdowns between Jin Kazuma and his father Kazuya. Special attacks are appropriately flashy as well, and characters like the Bruce Lee-inspired Marshall Law can be seen flexing their muscles before the next round of battle with an impressive level of detail. Combatants look more lifelike than ever as they unleash their various punches, kicks, and WWE-inspired combo moves on their opponents. It will also be more visually impressive than past Tekken games, thanks to Tekken 8 being built with Unreal Engine 5. Franchise mainstays like Kazuya Mishima and Nina Williams have been shown returning to the arena, and new mechanics like destructible stages and the Heat System highlight how Tekken 8 will be more aggressive than its predecessors. The latest installment in Bandai Namco’s long-running 3D fighting franchise was confirmed with a brief teaser during last summer’s EVO championship, and there has been plenty of Tekken 8footage to go around since. ![]() ![]() While the upcoming Tekken 8 looks stunning to fans, the producers of the game aren’t entirely pleased with its graphics. ![]()
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